実装用のネタ帳です。
● FrameGraph: Extensible Rendering Architecture in Frostbite
https://www.gdcvault.com/play/1024612/FrameGraph-Extensible-Rendering-Architecture-in
● Advanced Graphics Tech: Moving to DirectX12: Lessons Learned
https://www.gdcvault.com/play/1024656/Advanced-Graphics-Tech-Moving-to
● fg
https://github.com/acdemiralp/fg
● Why Talking About Render Graphs
https://logins.github.io/graphics/2021/05/31/RenderGraphs.html
● Task Graph Renderer At Activision
https://research.activision.com/publications/2023/06/Task-Graph-Renderer-at-Activision
● Organizing GPU Work with Directed Acyclic Graphs
https://levelup.gitconnected.com/organizing-gpu-work-with-directed-acyclic-graphs-f3fd5f2c2af3
● Render graphs and Vulkan – a deep dive
https://themaister.net/blog/2017/08/15/render-graphs-and-vulkan-a-deep-dive/
● Unreal Engine 5 – Render Dependency Graph
https://docs.unrealengine.com/5.3/en-US/render-dependency-graph-in-unreal-engine/
● GPU synchronization in Godot 4.3 is getting a major upgrade
https://godotengine.org/article/rendering-acyclic-graph/
● Render Graph 101
https://blog.traverseresearch.nl/render-graph-101-f42646255636
● An update to our Render Graph
https://blog.traverseresearch.nl/an-update-to-our-render-graph-17ca4154fd23
● EmbarkStudios kajiya-rg
https://github.com/EmbarkStudios/kajiya/tree/main/crates/lib/kajiya-rg
● Mastering Graphics Programming with Vulkan
https://github.com/PacktPublishing/Mastering-Graphics-Programming-with-Vulkan
● Render graphs
https://apoorvaj.io/render-graphs-1/