こんにちわ、Pocolです。
GDC 2023関連の情報をまとめていなかったので,(FreeContentsで)興味ある資料をまとめておこうと思います。
- ‘God of War Ragnarok’: Bulding the UI for a AAA Sequel
- Adobe Developer Summit:’A Plague Tale:Requiem’: Making AAA Characters with AA Budget
- Adobe Developer Summit: The Material Art of ‘The Last of Us Part Ⅰ’
- Advanced Graphics Summit: ‘Marvel’s Spider-Man’ Remastered: A PC Postmortem
- Advanced Graphics Summit: Open-World Water Rendering and Real-Time Simulation
- Advanced Graphics Summit: Realistic Real-Time Sky Dome Rendering in ‘Gran Turismo 7’
- Advanced Graphics Summit: Reinventing the Wheel for Snow Rendering
- BroadLeaf: Real-Time Cinematic Rendering of Large-Scale Forests
- Building Night City: The Technology of ‘Cyberpunk 2077’
- Cross-Platform Mobile and PC Rendering in ‘Earth:Revibal’
- How To Make AAA-Looking Games Like ‘A Plague Tale: Requiem’ with 20 Artists
- Machine Learning Summit: Differentiable Rendering for Scalable Asset Pipeline in ‘Honor of Kings”
- Machine Learning Summit: Real-Time Neural Texture Upsampling in ‘God of War Ragnarok’
- Math in Game Development Summit: A Visual Guide to Quaternions and Dual Quaternions
- Rendering ‘God of War Ragnarok’
- The Character Rendering Art of ‘The Callisto Protocol’